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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
The Economist
Logically Consistent
40
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Posted - 2016.10.13 15:45:12 -
[1] - Quote
Echo Degnar wrote:Dear CCP,
Please stop! Discard all UI changes and start over. Involve a designer. Preferably one with UX experience, but consult at least one designer please.
There is nothing constructive to say about this. You chose form over function and it failed. Just try again.
+1
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The Economist
Logically Consistent
42
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Posted - 2016.10.13 21:32:15 -
[2] - Quote
Poked around on sisi.
No aspect of this feels like an improvement. It's just plain horrible or unnecessary in every regard.
Proceed directly to jail, do not pass go, do not collect $200; start again or you really might as well label it beta and abandon it like the new map. |
The Economist
Logically Consistent
43
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Posted - 2016.10.14 14:34:15 -
[3] - Quote
Am I being blind or is it not possible to minimize the skill queue section? ....and if not, why not? Takes up loads of space, is cluttered as hell with the new format and just plain isn't something i want or have ever wanted permanently displayed. |
The Economist
Logically Consistent
46
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Posted - 2016.11.01 15:57:21 -
[4] - Quote
Are we going to get the ability to collapse/close/tear off/hide/something the training queue before release?
Any eta on getting the skill categories in a nice logical (how about alphabetical...its worked before!) order too?
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The Economist
Logically Consistent
47
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Posted - 2016.11.07 14:53:24 -
[5] - Quote
Any improvements/alterations being worked on? Still locked in for Ascension (pls no)?
Patch day is fast approaching and it seems, to someone who can only access sisi and tq, like there's been little to no iteration on the new character sheet ui for most of the last month with no pretty much no player concerns/issues/queries/feedback answered (even to say "it's not a problem") other than rotating horizontal text 90 degrees. |
The Economist
Logically Consistent
47
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Posted - 2016.11.07 20:29:16 -
[6] - Quote
Chillya wrote:Quote:Representation of Omega items in Inventory I really do not see the need for the golden frame in the inventory for Omega-state items when a character is already in Omega state. Every visual marking should represent something. What does the golden border indicate to me when I am already in Omega state? That I will lose the use of this item? That information is useless. I hope I am not the only one who thinks that in omega state the golden border around items in your inventory should not be present.
Yet another good and very obvious point that's been going un-addressed. |
The Economist
Logically Consistent
47
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Posted - 2016.11.14 20:52:00 -
[7] - Quote
Oh look, patch day tomorrow...
/me looks on sisi.
Le sigh. Function flushed right down the toilet. Way to iterate guys.
I give up. Hope your heads are comfortable down there in the sand...or else up in a certain other place. |
The Economist
Logically Consistent
47
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Posted - 2016.11.21 17:41:17 -
[8] - Quote
Fei Chent-Shi wrote:S Real omega guys don't need no stinky numbers. They can guess the amount of SP put into a skill judging by the area filled with the proper colour on a 5x5px square.
A well thought out, well designed, well tested, well implemented, and very much-needed change. |
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